Thursday, July 9, 2015

Educational Software - Choices

Choices. The volume of apps and software available to support student learning is mind boggling. As a school administrator, I’m bombarded by emails and phone calls from software companies asking me to look at their product and believe their claims that they have the *best* solution for my students and teachers. I’m sure some of them are good, but with limited resources (including time), it’s hard to take a careful look at all of them. I guess that’s what summer is for!

Historically, instructional software and apps could be broken into five types: drill and practice, tutorials, simulations, instructional games, and problem-solving software. Each type fit a particular need for teachers and students. Increasingly, software developers are creating programs that blur the lines between the types, or claim one type while actually serving the function of another. Below is some clarification of what these types of instructional software represent, as well as some examples. 

Drill and Practice
Drill and practice are the repetitive activities that cement new information into a learner’s mind. It should take place after instruction as a reinforcing activity (Roblyer, 2016). Most drill and practice programs provide immediate feedback in the form of either a simple right/wrong indication, or more detailed information about the correct and incorrect answers. SpellingCity is a drill and practice program that allows teachers to create lists of vocabulary words for students to study. There are a variety of games that can be used to test vocabulary definitions and spelling. SpellingCity has both free and paid versions.

Tutorials
Tutorials provide step by step instruction, usually in a linear manner. One benefit of tutorials is that provide the learner with the ability to pause, review, or skip ahead, according to their needs (Roblyer, 2016). Tutorials can be as simple as a video of someone explaining as they solve a problem on a whiteboard, or as complex as a detailed animation of a process taking place at a cellular level. Increasingly, drill and practice software includes elements of tutorial, when it provides a “how to” video after incorrect answers. The Make Me Genius video channel on YouTube provides direct instruction on scientific concepts for elementary age students. These videos have a distinct accent from India, but contain exceptional information with high level academic vocabulary.

Simulations
A computer simulation is a digital model of a phenomena or environment that allows the user to interact with various components to change the outcome. A simulation is often used when access to physical manipulatives is inappropriate, expensive, or dangerous. Simulations may be used as a follow up to a “wet lab” in order to provide students with additional experiences, without the need for additional lab supplies. PhET from Colorado University has many HTML5 simulations that model a variety of processes, mostly physical science, appropriate for elementary school. The simulations give students an opportunity to explore relationships such as between gravity and orbits, or forces and motion. 

Instructional Games
Instructional games have specific rules and competitive elements designed to engage and motivate students. In elementary science, there is a great deal of overlap between simulations and games. Many games simulate specific experiences, while building in scoring, badging, or competitive elements. Other games, such as the Magic School Bus games, provide an element of gamification while reviewing some basic science concepts, in what is essentially an online worksheet activity. 

Problem-Solving Software 
Problem-solving software is that which engages students in critical thinking, decision-making, hypothesis testing, and ultimately generation of a solution. Most problem solving software includes elements of tutorial and simulation, and may include a game-style interface as well. In elementary science, robotics tools such as Logo, Lego Mindstorms, and Sphero provide a problem-solving environment.

Regardless of the type of software being considered, the most important question for educators needs to be whether the software, program or app will deliver on its promise to improve learning. Not every software is appropriate for all students at all times: a program like Quizlet is an excellent way for students to practice their vocabulary in a collaborative environment, with elements of gamification to keep students’ interest, but won’t teach or reinforce concepts. National Geographic videos provide outstanding instruction in scientific topics, but in isolation won’t build higher order thinking skills. The right tool at the right point in a lesson is crucial, and teacher must always keep the “end game” in mind when selecting instructional software.


Roblyer, M.D. (2016). Integrating educational technology into teaching (7th Ed.). Allyn & Bacon.

3 comments:

  1. Molly~
    Your post is spot on, describing the types of software giving examples of each type. I agree about needing time to be able to go through and review all the resources available (besides summer, a tech integration specialist would help any school district). I like your links, especially Make me Genius, and Magic School Bus. You state "the right tool at the right point in a lesson is crucial, and teacher mus always keep the end game in mine", I agree 100%, the technology is only good when planned accordingly as an integral part of the learning process!

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  2. Molly, great job with this post. Your overviews of each software type are clear and concise. You are right that there is so much software available and it can be overwhelming to sort through and find what will accomplish the instructional needs for a given class. You have offered some interesting software choices that I haven't yet heard of, especially the robotics tools. Nice job and thanks for a great post!

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  3. Molly, fantastic job on your post. I really enjoyed your overviews of the the software categories. As an elementary teacher, I have to agree with you that the amount of software that is available is really overwhelming to the teacher and their instruction. As a 5th grade teacher, I tend to steer towards the drill and practice, and the students tend to really enjoy it as well.

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